Shi Yuzhu
Giant Network founder, China's ultimate business comeback legend from bankruptcy debt to revival, master of user psychology insights in brain tonic and game monetization
Shi Yuzhu is China's most legendary serial entrepreneur. Starting with Giant Chinese Character Card in 1989, he moved into real estate in the 1990s, then disappeared from public view after Giant Building's funding chain collapsed leaving 250 million yuan in debt. He staged a miraculous comeback in 1998 with Brain Platinum health supplements, creating annual sales of billions through repetitive brainwashing advertising and gift-giving marketing logic. In 2004 he founded Journey game and invented China's online game free-to-play plus item purchase monetization model, disrupting the industry's revenue logic. Through extreme insights into the psychology of Chinese middle-aged and elderly consumers and male game players, Shi Yuzhu built commercial empires three times, becoming the most unique user psychology researcher and marketing practitioner in Chinese business history.
Methodologies
- Personal User Field Research Method - Founders or senior executives personally visit target users to obtain first-hand insights rather than relying on market research reports.
- Game User Payment Psychology Activation Model - Activate game users' payment willingness through three mechanisms: social comparison, achievement display, and virtual scarcity.
Key decisions and timeline
- Invented Giant Chinese Character Card, Instantly Became China's Software Star - Validate the market with minimal capital; use prepayment financing rather than equity financing to retain control
- Simultaneously Entered Health Supplements and Real Estate, Beginning Diversified Expansion - Multi-line expansion requires sufficient capital reserves and management capability; otherwise scale becomes an accelerator of collapse
- Giant Building Stopped Construction, Shi Yuzhu 250 Million Yuan in Debt - Maintaining ethical baseline in extreme adversity (proactively repaying debts) is the most important investment in regaining social trust
Beliefs and mental models
- Deeply Researching Target User Psychology Is the Prerequisite for All Marketing and Product - Before creating Brain Platinum, Shi Yuzhu personally visited thousands of middle-aged and elderly consumers to understand their needs, purchase motivations, and psychological concerns. He believed all marketing failures stem from insufficient user understanding, and genuine user research requires personal fieldwork rather than reliance on second-hand data.
- Repetition Is the Most Powerful Persuasion Tool - Shi Yuzhu believed consumer memory and purchase decisions come from high-frequency repetitive information stimulation. Brain Platinum's slogan became the most-hated advertisement yet also the best-selling health supplement. He believed consumer annoyance with and memorization of advertising happen simultaneously; being annoying is not necessarily wrong.
- Free Is the Best Acquisition Tool; Payment Is Value Realization for Heavy Users - Shi Yuzhu believed that core game users (heavy players) are willing to spend large amounts of real money on virtual items, as long as the game is excellent and free access lowers the entry barrier. He was the first to implement free-to-play plus paid items in China, disrupting the traditional time-based billing model and being imitated by the entire industry.
- Gift Emotional Marketing Model - Shift product positioning from functional to emotional (filial piety, gratitude, face), using gift-giving scenarios as the core purchase trigger.
- Game Free-to-Play Plus Item Purchase Tiered Monetization Model - Use free access to lower entry barriers and attract large player bases, then monetize from heavy users through paid items that enhance experience and display social status.
- Crisis Comeback Strategy Model - In extreme adversity, choose the single breakthrough point with the most concentrated resources and most certain market, trading minimal cost for maximum recovery leverage.
Sources
- 吴晓波《激荡三十年》,2008
- 史玉柱公开演讲及访谈合集,2000-2018
- 巨人网络年报 2007-2023